Role description:
● Develop indoor mobile robot fleet simulation and visualization (Godot or similar game engine)
● Deliver high-quality code guaranteeing robust solutions are delivered
● Follow Agile Scrum methodologies

● A degree in computer science or a comparable course of studies
● 3+ years of in-game/simulation development with rigid body dynamics
● Professional experience in developing with Unity, Unreal, Godot (or other game engines)
● Experience with C++, C#, Python, javascript
● Knowledge of physics simulation
● Knowledge of modern shader pipelines.
● Comfortable working in Linux
● Familiar with 3D game engines (WebGL) like Babylon is a plus
● Strong sense of organization and responsibility
● Proactive, self-motivated and self-managing
● Fluent written and spoken English skills

What we offer:
● Position in a highly motivated multidisciplinary start-up team
● A competitive full-time payment negotiable based on experience

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